Flat cutaway of an underground ant capital: a laboratory, a drafting room with machine blueprints, a records room, and a hangar where tiny ants work on a giant rust-orange beetle machine held in timber scaffolding, a cyan cable feeding it from the ceiling.

Now making Clockwork Brood, a mech-builder × auto-battler roguelite built in Godot.

Founded June 2026 by Nguyen Thanh Hai · Bootstrapped · Full-time

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Concept art from Clockwork Brood · AI-assisted reference, not final art

In development

Side view of a giant rhinoceros-beetle machine rearing up: a domed wing-case shell, insect legs braced wide, a horned head with one red eye and two oversized fists, matte rust-orange plates with cyan energy lines in the seams.
  1. 01A single red eye
  2. 02Conduits carrying Rift energy, the only fuel that works
  3. 03Two arms
  4. 04Insect legs braced wide, torso reared
  5. 05Matte armour plates; every chip is battle history
Mark I, the first People’s Engine. AI-assisted concept reference.

Clockwork Brood

Mech-builder × auto-battler roguelite

A steampunk kingdom of insects builds giant machines in its own image — the People’s Engines — to hold back a Rift that pours Monsters into their world.

You are the Chief Engineer. Assemble your Engine from parts your colony crafts, program how it fights, then watch it hold the line.

  • Build, then think. A small set of parts, modules and synergies that multiply into a deep design space. The fun is finding the clever build.
  • Program, then watch. Combat resolves on its own. You decide around the fight, not inside it: what the Engine carries, and how it reacts.
  • Your pace. Premium and offline. No real-time timers, no daily chores, no online requirement.
Godot PC Single-player Offline
Visit the game page →

Early concept references, AI-assisted. Not final art — the shipped art will be hand-drawn.

Disa Games

Disa Games is an independent game studio in Ho Chi Minh City, Vietnam, founded in June 2026 by Nguyen Thanh Hai. Bootstrapped and self-funded; its founder works full-time on Clockwork Brood after seven years as a backend engineer.

Founded
June 2026
Based in
Ho Chi Minh City, Vietnam
Funding
Bootstrapped
Founder
Nguyen Thanh Hai

Founder

Nguyen Thanh Hai

Seven years of backend engineering (Node.js, AWS) before games. The same habits shape the game’s systems: data-driven design, a deterministic simulation core, tests.

haingt.dev ↗

Write to the studio

Press, partners, publishers and players are all welcome. Clockwork Brood is in development, so this is the best place to ask about it.