Independent game studio · Ho Chi Minh City, Vietnam
Now making Clockwork Brood, a mech-builder × auto-battler roguelite built in Godot.
Founded June 2026 by Nguyen Thanh Hai · Bootstrapped · Full-time
Now building
In development
- 01A single red eye
- 02Conduits carrying Rift energy, the only fuel that works
- 03Two arms
- 04Insect legs braced wide, torso reared
- 05Matte armour plates; every chip is battle history
Clockwork Brood
Mech-builder × auto-battler roguelite
A steampunk kingdom of insects builds giant machines in its own image — the People’s Engines — to hold back a Rift that pours Monsters into their world.
You are the Chief Engineer. Assemble your Engine from parts your colony crafts, program how it fights, then watch it hold the line.
- Build, then think. A small set of parts, modules and synergies that multiply into a deep design space. The fun is finding the clever build.
- Program, then watch. Combat resolves on its own. You decide around the fight, not inside it: what the Engine carries, and how it reacts.
- Your pace. Premium and offline. No real-time timers, no daily chores, no online requirement.
-
The front line: the dock and its energy basin on the left, the Engine on the lane, the Hollow Queen at the Rift on the right. -
A Monster. Seamless stone-grey bodies, with Rift light leaking through the cracks. -
The gate: a tear in the rock at the edge of the kingdom.
Early concept references, AI-assisted. Not final art — the shipped art will be hand-drawn.
The studio
Disa Games
Disa Games is an independent game studio in Ho Chi Minh City, Vietnam, founded in June 2026 by Nguyen Thanh Hai. Bootstrapped and self-funded; its founder works full-time on Clockwork Brood after seven years as a backend engineer.
- Founded
- June 2026
- Based in
- Ho Chi Minh City, Vietnam
- Funding
- Bootstrapped
- Founder
- Nguyen Thanh Hai
Founder
Nguyen Thanh Hai
Seven years of backend engineering (Node.js, AWS) before games. The same habits shape the game’s systems: data-driven design, a deterministic simulation core, tests.
haingt.dev ↗Contact
Write to the studio
Press, partners, publishers and players are all welcome. Clockwork Brood is in development, so this is the best place to ask about it.
hai@disagames.com